
Whether you are playing solo or cooperative, the game is fairly easy to keep track of, which an overlooked, but important feature of Resogun. This shared experience is so good with someone who you may have never met, playing with someone on your couch seems like it would be the best way to enjoy the game.
/cdn.vox-cdn.com/uploads/chorus_image/image/44281818/15950187271_08d9b7baca_o.0.0.jpg)
You find yourself talking to a PSN name that may be thousands of miles away, sharing in the joys of victories and frustration of defeat. Playing online is a blast as having a buddy to watch your back is exhilarating and offers a natural - and surprisingly deep - change in strategy. The biggest problem with the game is that it lacks any sort of couch cooperative play. It is a nice sentiment to encourage teamwork, but it would have been nice to know individual contributions as well. Cooperative mode tallies points between the two players, lacking an individual score of for each. Had Housemarque designed separate levels for the cooperative play and the solo campaign, the game might feel like a gradual incline in challenge, however the way it currently is, trying to forge ahead can be too easy or too hard. The problem is that since the levels are the exact same, what was super challenging for one person is a breeze for two. When the game gets difficult, you can head online and find a buddy to help you blast your way through to the next stage. The reason for the difficulty spike may be that levels are the exact same when playing the online co-op multiplayer. It does not give Housemarque enough time to ramp up the challenge appropriately it also means these levels start to become a bore as you progress through each difficulty. Further contributing to this problem is the fact that the game only has five levels with four degrees of difficulty. There is a lack of an appropriately challenging progression curve in the game that would have provided a more satisfying playthrough. Turn the setting up one degree, and the game becomes a grind, with you throwing away any care of score to simply try and survive. Playing the easier difficulties is fun if your only goal is trying to rack up your score and showboat your way through a level, but none of those levels offer a very meaty challenge. Single levels were taking the better part of an hour to progress through, and the game seemed to dissolve into tedious repetition. However, mid-way through a second playthrough on the medium setting, the game spiked nastily in difficulty. I progressed through the single player campaign on the lowest difficulty in a couple of hours. In my time with Resogun it was hard to strike the right balance of challenge and fun. Where the game gets hairy is in its difficulty. It’s not that Resogun doesn’t give you motivation, or that it lackadaisically assumes that players have been conditioned to follow instructions, it simply gives the right suggestions and allows players to draw their own conclusions. You save the green guys because green is good, you bring them to where the green arrows says, and if you spend too long questioning motivation or background, you’ll find its pretty hard to make the leaderboard. Resogun somehow manages to gain investment simply by pulling the strings on old arcade staples. Why? Because these small green humanoid figures are trapped in little boxes, and disappear into little red pixels if you don’t. Nothing is explained, and nothing has to be, as Resogun drops you into its setting and gives you a simple message, “Save the last humans.” And you will. Resogun does not specify time or location, but based on the aesthetic, it’s easy to draw some other-worldly science fiction. Few games can elicit fist pumps and joyful screams quite like Resogun can, as this is almost assuredly the best game you will find on the PlayStation 4 at launch. Resogun is a ferocious, mile-a-minute assault of twitch gameplay that sucks you in and seems to fast forward time, as you lose yourself by simply begging for one more go-round. Much like arcade games of old, watching someone take on Resogun’s challenge is almost as much fun as playing the game yourself. While the game is new, the feeling of Resogun is that same ol’ twin stick action the developer is so famous for.
#RESOGUN VITA REVIEW SERIES#
While Super Stardust has been Housemarque’s most successful game, it is nice to see the developer leave the series behind and build a new arcade shoot ‘em up. Amidst the bombastic plot lines of the PlayStation 4 launch, filled with goblins, zombies, and rewritten histories, is Resogun, an arcade homage from the talented team at Housemarque, the same team behind the popular series Super Stardust on the PlayStation 3 and PlayStation Vita. I was born long after the arcade-junkie was a staple of American culture, but even to someone who grew up with a console in their home, the idea of an arcade cabinet, greasy from the hands of a million different players, still feels like returning to my roots.

Arcade shooters are video game comfort food.
